We continue to celebrate the fourth anniversary with more interviews that will delight players.
* The game designer Colin Johanson spoke at length about Gamervision Guild Wars, their experiences in designing the game and the big event of the anniversary.
* Designer Flannum Eric shares with the readers of Rock, Paper Shotgun his thoughts on Guild Wars, and discusses some of the highlights of his work as a designer and as a player.
* The system designer Ben Miller spends time in a RPG fan talking about what makes Guild Wars stand out from the massive multiplayer online games and share their ideas about the past, present and future of the game.
* Community responsibility, Regina Buenaobra, I Talking About Games page on the origin and evolution of the game Guild Wars and the gaming community.
* The manager of the community Kerstein Martin shares his ideas on the development of Guild Wars in the last four years in his interview on Gameplay Monthly.




