He spoke about upcoming changes planned in the MMORPG universe.
By: David Ortiz
The interview between MeriStation with a group responsible for ArenaNet has provided interesting, and some desonocidos data on the immediate future of the series. After two years of life, get a new Guild Wars expansion as announced two weeks ago. Eye of the North is in the words of its creators, an expansion dedicated to veteran players of the series. All those looking for content for their high level characters will find in this new expansion for a reason to continue playing with his characters.
Taking place in huge caverns under Tyrie, the first Guild Wars expansion will introduce new elements into the story known so far. In the words of one of the founders of the company, Mike O’Brien, “Making an expansion instead of a campaign can spend one hundred percent of our time and resources designed to add new content.” Thus, it is intended that Eye of the North will serve both to expand the gaming universe to serve as an intermediate step in the sequel, which also talked extensively with the creative team of the company.
O’Brien commented: “Guild Wars 2 will take place many years after the expansion, so that players can do when creating your character in Guild Wars 2 is to inherit the legacy of their previous characters. This will be done through the so-called Hall of the monuments, to be introduced in this expansion in order to record the achievements of the players in terms of titles, special weapons, special items or heroes.
Besides this interesting added in Eye of the North will be presented in society that will be playable races in the second part of Guild Wars. Players take first contact with the Asura, and the normally Sylvari, in addition to meeting the Charras. Nordic influences will act appearance in this expansion, as said Ben Miller, designer of the game. “… in the snowy north you can see things that will evoke the Viking and Nordic culture in terms of architecture and geometry. Also, in areas inhabited by the Asura can find reminiscent of the Aztec and Mayan cultures.”
In general, any other ideas for the expansion to be drawn from this interview are:
* There will be more than enough content to fill the gap between the Eye of the North and the sequel to Guild Wars.
* Usual events will be maintained in the first game, as there is a dedicated development team to add content to it.
* The expansion will focus on areas underground, with the invasion of the world from new creatures called Destroyer.
As for Guild Wars 2, the team gave us very specific details of the new mechanisms and innovations that seek to add as new. The first is that the game will take place in a world divided into several persistende subworlds or servers. Mike O’Brien commented: “We have enjoyed the unique style of Guild Wars through the bodies, which allowed us to weave a story much more directly and that the player felt he was the hero of an epic tale. On the other hand when all this time, we believe that it loses some of the social interaction you can get a persistent world. ”
Added new possibilities for direct control of characters, such as jumping, swimming and climbing, with which the interaction with the environment will be much higher. It also introduced the so-called chain of events that are interpreted by the company’s persistence in the game world.
Finally, we have talked enough of the procedures for PvP, which maintained elements of the first part with mass battles between hundreds of people. This mode, called the world against world, it is




